Fri 26 Jan 2018 2:34PM

World Building on How/Why Node Connectors Work The Way They Do

S sfeos Public Seen by 344

Looking for ways to define fictional science on how nodes and connectors work. Why can't ships fly from point a to point b in a straight line? Why do they have to follow nodes? This is a game feature that needs some cool world building fiction added for flavor.


Alexandra Vasile Fri 26 Jan 2018 5:46PM

I am here


JT Streetman Fri 26 Jan 2018 9:44PM

Unless your pilot is on "Spice" there is always a 1 in 10 chance that you may hit a wormhole that pushes you off course ... and of course always takes an action to get back to where you were ... to replot course ..


Chadrick Mahaffey Sat 27 Jan 2018 1:44AM

I've been reading/listening to The Collapsing Empire and they have some really cool travel lore in it. Something called the Flow. I'm thinking something along those lines. Unique and not a ripoff, but really cool. If anyone knows John Scalzi, point him our way.


Barak Brudo Sun 28 Jan 2018 7:51PM

stable wormholes are very difficult to create or predict. it might be as simple as 'safest route mapped'. you COULD take another route but you may never make it to your destination. Common space dangers would include meteor showers, asteroid fields, radiation, black holes, unexplained phenomenons. if you send out 10 ships in various routs and only 2 make it, you will follow those routes closely because who wants to risk their lives on a route that probably killed the crew and ship that took it earlier.


sfeos Sun 28 Jan 2018 7:55PM

I'm really loving the flow ideas of The Collapsing Empire. But really could do anything that might make sense. FYI: warning if anyone does read the book, it's full of colorful language and lots of adult content.


Barak Brudo Sun 28 Jan 2018 9:08PM

HALO also had a system of wormholes and network traveling. So did Babylon 5 and the Crimson Worlds books by Jay Allan.